Additivism and Glitched Faces

Last week, Daniel Rourke and Morehshin Allahayari published their work on the 3D Additivist Manifesto, with former giving a talk at Transmediale in Berlin and the latter opening her exhibition in Toronto on recreated artefacts destroyed by ISIS using a 3D printer.

But more importantly, I found its critical perspective on 3D printing fascinating and thought-provoking. Interrogating a materialist critique of production and focusing more on making things to engage in difficult questions and resolving extra-material issues rather than just for the sake of making things.

3D Additivist Manifesto

Glitched Faces

I took this 3D model from TurboSquid in the obj format and loaded it in Maya.

Looks fine.

Screen Shot 2016-02-18 at 10.19.57 AM

I opened the obj file in Sublime Text and got into ASCII editing mode. In it were vertex positions in the order of history of the way they were created in the. “v” = Vertex, “f” = Face and changing their values modifies how a CAD software would render the model.

Screen Shot 2016-02-18 at 11.49.44 AM

Maya 2016 didn’t like what I did with the face.

Screen Shot 2016-02-18 at 11.48.49 AM

How it looked in Cura before I began printing. Representing the ideal version in which material of a deformed face is a clean 3D mesh


But the material finally supersedes the ideal digital, deformed model and produces strange aberrations of its own.


Categories: Blog, Digital Fabrication