About Me
I'm a digital artist with a background in graphics engineering with interests in look development and lighting. My journey as an artist has taken me from experimental games, installations and performances to visual art currently.
I have worked professionally as a graphics engineer and technical artist helping create immersive AR/VR experiences. I've been involved in all aspects of 3D pipeline from layout, asset creation, lighting, optimization with both offline renderers like Arnold and with real-time workflows in Unity and Unreal Engine 4.
I've also worked in the interactive art space for the past eight years making games, installations and performances involving CG elements showcased at different events across the world.
Works Exhibited and Performed
Looking Glass | 2023
Museum54/Chinatown Soup, New York, NY
Networks in the Anthropocene | 2016
Radical/Networks, Brooklyn, NY
AnimalNet | 2016
Radical/Networks, Brooklyn, NY
Babycastles, New York, NY
Vocal Graffiti Troupe | 2016
Come Out & Play 2016, Brooklyn, NY
Trialogue | 2016
People Powered @BHQFU, Brooklyn, NY
Babycastles, New York, NY
NYU Game Center, Brooklyn, NY
Glitch Sculptures | 2016
VOICES | 2016
PlayTimesSquared @Times Square, New York, NY
Perfect World | 2016
Hacking Habitat: The Art of Control, Utrecht
Horizons | 2016
Tisch School of Arts, New York, NY
Strangelands | 2016
Babycastles, New York, NY
Music in the Age of Digital Surveillance | 2015
ITP Winter Show, New York, NY
Embodying the Panopticon | 2015
Brooklyn Experimental Media Center, Brooklyn, NY
Playful Mesh | 2015
Radical/Networks, Brooklyn, NY
The Pervasive Rhizome: Data Tracking Edition | 2015
Radical/Networks, Brooklyn, NY
Play/Work | 2015
Internet Yami-ichi, Queens, NY
Skype Heartbreak Show | 2015
The Chimney, Brooklyn, NY
Brooklyn Experimental Media Center, Brooklyn, NY
NYU Forum for Site-Specific Installations, New York, NY
Synchron Showdown | 2015
Come Out and Play – After Dark under the Manhattan Bridge Overpass, Brooklyn, NY
Bullet Soul Hacker | 2015
Beautiful/Ugly | 2015
NYU Game Center, Brooklyn, NY (May 2015)
Vancouver Altgames Expo, Vancouver, BC
Agency? | 2015
Talks and Publications
Algorithmic fairness preprint based on Nash Welfare Product | 2018
Wrote a preprint paper on algorithmic fairness critically analyzing existing definitions of fairness in context of automated decision-making tools and proposes a novel technique using a concept from welfare economics
Radical/Networks | 2016
Gave a talk on the need for a speculative futures in art
Extending Play 3: Temporalities of Play | 2016
Presented a paper on remediation and narrative space across Roadside Picnic, Tarkovsky's Stalker, S.T.A.L.K.E.R.: Shadows of Chernobyl and the actual Chernobyl disaster.
AMAZE Berlin | 2016
Gave a talk on process-centric approach to creating and countering materialism in games with interdisciplinary collaboration
Journal of Games Criticism | 2016
Published a paper on "Imperialism in the Worlds and Mechanics of First-Person Shooters"
Radical/Networks | 2015
Gave a talk on decentralized identities and art projects on networks
Extending Play | 2015
Presented a paper on post-colonial criticism of first-person shooters at the media studies conference
First Person Scholar | 2014-15
Published a paper on the online portal on mental health issue representation in games within the horror genre
Casual Connect Asia | 2014
Gave a talk on political potential of games and Exist
Curation and Organizing
Derivative Weird Games: A Temporary Collection of Referenced Works | 2016
Curated, co-organized the exhibition at Babycastles, New York
SPF8: An International altgames Exhibition | 2015
Curated and organized the exhibition at Babycastles, New York
Different Games Conference | 2015 and 2016
Organizing Committee for the 2015 and the 2016 edition at Brooklyn, NY
Selected Press
Motherboard VICE feature on Agency?
On the altgames’ movement of experimental games
Huffington Post on Radical/Networks projects
On the mesh network project “Playful Mesh”
Kill Screen interview on Agency?
On the experimental games series and its critiques on game conventions
Ars Technica/Wired UK interview on Exist
On the premise of the game and its philosophy
Kill Screen feature on Skype Heartbreak Show
On the concept of the installation and interactive storytelling in digital age
Misc
Three-time recipient of Tisch GSO Interdepartmental Grant
Recipient of Interactive Fiction Fund (IFF) to make Postmodernist Trash
Exhibited Agency? at Hacking Habitat 2016
Perfect World was included as a required reading as part of English Literature course at UCSB and Davidson College
Presented papers on post-colonial critique of first-person shooters and narrative space at Rutgers University's media studies conference, Extending Play 2015 and 2016 respectively