a four-part experimental game series interrogating player choice and agency.
Each game in the series seeks to deconstruct that notion and present games that lack significant player agency and raise questions on authorial control,freedom and different contexts of interaction.
about the state of a mind living under surveillance
about the experience of being in the audience at the end of the show
about the collective guilt of living in the anthropocene
about coming to terms with memories of a death and mortality of a software