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Reflection of Phases Past

April 14, 2016

This has been a very interesting class both in terms of learning about the processes involved in fabrication and practicing them but also the theoretical and historical framework that contextualizes the field. My interest in playing with the materiality of the 3D printed objects and its processes through CAD and CAM glitches seems to have reached a logical conclusion in the project I did for Phase 1. I believe there are aspects of practice I can continue to draw upon it but simply  doing MORE “cool” glitches and MORE option tweaking in CAM isn’t going to result in an interesting project. It will only result in me retreading on a ground where I have walked before. Instead, I want to incorporate something I learned from my Phase 2 research which is that 3D printing and the larger maker culture in its current form of neoliberal capitalistic policies isn’t going to dismantle the means by which we’ll be able to remove […]

Horizons Update

March 29, 2016

Horizons, a collaborative project between me and Catherine Rehwinkel initially began as a project exploring a speculative semiotics but we eventually converged our interests in film and philosophy by moving to our current focus. Exploring film language and the phenomenology in the way of how a viewer perceives and understands a projected screen, Horizons will be an interactive installation that will allow to deconstruct the familiar aspects of how we view moving images on a projected screen. We plan on situating this installation under the basement stairs of the main Tisch building, presenting it as a site of accidental discovery. By projecting it on a meshed fabric, we want to explore non-conventional projection materials that both reflect the luminosity of the projector and translucent enough to let it pass through the other layers. By spatially segmenting the parts of a frame and then playing with aspects of each segment like play rate, Horizons hopes to invite its participants in understanding […]

Part 1 Class Reflections

March 8, 2016

Reflections on the Reading I found each of the readings we went through during the past few weeks enlightening in one way or another. Whether it was McCarthy’s Engineering definitions were quite interesting as someone who comes from the field. Her definitions encompass the soft and hard sciences in ways that I could relate to as someone who came from a computer engineering background but am now in a design+art field. However, the readings I had a more substantial reaction to was Lipson’s “biofabricating” chapter. Despite its informational about the evolution of bioprinting and associated fabricating technologies in conjunction with stem cell printing was helpful, it felt very strongly optimistic on the future of the field. Particularly, when it starts talking about prosthetics and bone implants, I cannot help but be skeptical of the transhumanist ideas. Sure, utilizing prosthetics has been the central driving force for assistive tech and design but using it to enhance an able-bodied human might result […]

Barter Friends Project Proposal

February 26, 2016

When the Social is a Shared Economy Barter Friends is a mobile application which allows exchange of favors and tasks among a social network of friends. Utilizing the age old barter system, Barter Friends goes beyond money to the oldest form of capital, “social” value and utilizes it to allow people to connect via familiar means. With Barter Friends, you can create any task anytime specifying the means it might require to be fulfilled (Phone, Text, Video or IRL, for an in-person requirement) which can only be seen and fulfilled by your friends from social network APIs like Facebook and Twitter. However, to ask your friend to do a task for you, you don’t pay them. Instead, you negotiate a “like for like” barter exchange, helping them with another task that they need. In doing so, Barter Friends doesn’t only bring the social in age of technology to its logical conclusion but also allows people to benefit from the same […]

Phase 1 Fabrication Project Proposal

February 24, 2016

dChallenge To create a duplicate of an existing object by 3D scanning it with Kinect V2 and then fracturing it with CAD and CAM glitches to push the machine and the material to its limit Constraints Haven’t tested the 3D Scan feature of Kinect V2 before Can only play with one material spool and nozzle for Ultimaker Low expertise to the CAM software Conceptually restricted to work only on the Nefertiti model Prior Work Nefertiti Bust was covertly 3D scanned  (read Nefertiti Hack) Unseen Art Project Digital Grotesque Embrace In Progress   Ultimate Goal Combine additive with subtractive

In Praise of The Algorithm

In Praise of The Algorithm

February 19, 2016

Or How I Got Rich While Ride-Sharing My Way on the Backs of My Non-Employees I think it goes without saying that bias is inherent among us all. So when, MIT Tech Review writes a post praising Uber’s dynamic pricing system, it is apparent that there is an appreciation bias towards their Silicon Valley counterparts. Overlooking the effect dynamic pricing often has on the Uber drivers, the author goes on to hail the algorithm for smart pricing during rush hours and lull hours. Some might argue that algorithms might benefit the drivers themselves allowing them to make most out of the ebbs and flows of demand. But it is also possible to make an argument that since these algorithms are coded by Uber themselves, the bias inherent in these algorithms is meant to benefit them above all. The dynamic pricing model is oriented to engage maximum coverage to supply the consumer demand and not to tackle the effective costs incurred […]

Shared Economy Optimism in the Age of Capitalism

Shared Economy Optimism in the Age of Capitalism

February 18, 2016

Arun Sundarajan’s post overlooks so many vital aspects of shared economy labor. Chief among which is the fact that his research conveniently chooses “hourly wage” as its criteria and doesn’t take into account daily wage into account. This is an important point considering many shared labor platforms like Handy, TaskRabbit et al require the laborers to reserve 9-hour workdays during which they may potentially be hired. This means that they are at the whims of customer demand, algorithmic bias as well as platform popularity to be able to work. Their superior hourly wage is offset by the fact that most laborers don’t get to work a full 9-hour day, meaning their net income daily is much lower. Obviously, the ground realities are much different. High-skilled manual laborers may earn more hourly wage but with lesser hours to work during a day, their eventual income is left at the whims of demand and platform algorithm.

Additivism and Glitched Faces

February 17, 2016

Last week, Daniel Rourke and Morehshin Allahayari published their work on the 3D Additivist Manifesto, with former giving a talk at Transmediale in Berlin and the latter opening her exhibition in Toronto on recreated artefacts destroyed by ISIS using a 3D printer. But more importantly, I found its critical perspective on 3D printing fascinating and thought-provoking. Interrogating a materialist critique of production and focusing more on making things to engage in difficult questions and resolving extra-material issues rather than just for the sake of making things. 3D Additivist Manifesto Glitched Faces I took this 3D model from TurboSquid in the obj format and loaded it in Maya. Looks fine. I opened the obj file in Sublime Text and got into ASCII editing mode. In it were vertex positions in the order of history of the way they were created in the. “v” = Vertex, “f” = Face and changing their values modifies how a CAD software would render the model. Maya […]

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