Digital Fabrication

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Reflection of Phases Past

April 14, 2016

This has been a very interesting class both in terms of learning about the processes involved in fabrication and practicing them but also the theoretical and historical framework that contextualizes the field. My interest in playing with the materiality of the 3D printed objects and its processes through CAD and CAM glitches seems to have reached a logical conclusion in the project I did for Phase 1. I believe there are aspects of practice I can continue to draw upon it but simply  doing MORE “cool” glitches and MORE option tweaking in CAM isn’t going to result in an interesting project. It will only result in me retreading on a ground where I have walked before. Instead, I want to incorporate something I learned from my Phase 2 research which is that 3D printing and the larger maker culture in its current form of neoliberal capitalistic policies isn’t going to dismantle the means by which we’ll be able to remove […]

Part 1 Class Reflections

March 8, 2016

Reflections on the Reading I found each of the readings we went through during the past few weeks enlightening in one way or another. Whether it was McCarthy’s Engineering definitions were quite interesting as someone who comes from the field. Her definitions encompass the soft and hard sciences in ways that I could relate to as someone who came from a computer engineering background but am now in a design+art field. However, the readings I had a more substantial reaction to was Lipson’s “biofabricating” chapter. Despite its informational about the evolution of bioprinting and associated fabricating technologies in conjunction with stem cell printing was helpful, it felt very strongly optimistic on the future of the field. Particularly, when it starts talking about prosthetics and bone implants, I cannot help but be skeptical of the transhumanist ideas. Sure, utilizing prosthetics has been the central driving force for assistive tech and design but using it to enhance an able-bodied human might result […]

Phase 1 Fabrication Project Proposal

February 24, 2016

dChallenge To create a duplicate of an existing object by 3D scanning it with Kinect V2 and then fracturing it with CAD and CAM glitches to push the machine and the material to its limit Constraints Haven’t tested the 3D Scan feature of Kinect V2 before Can only play with one material spool and nozzle for Ultimaker Low expertise to the CAM software Conceptually restricted to work only on the Nefertiti model Prior Work Nefertiti Bust was covertly 3D scanned  (read Nefertiti Hack) Unseen Art Project Digital Grotesque Embrace In Progress   Ultimate Goal Combine additive with subtractive

Additivism and Glitched Faces

February 17, 2016

Last week, Daniel Rourke and Morehshin Allahayari published their work on the 3D Additivist Manifesto, with former giving a talk at Transmediale in Berlin and the latter opening her exhibition in Toronto on recreated artefacts destroyed by ISIS using a 3D printer. But more importantly, I found its critical perspective on 3D printing fascinating and thought-provoking. Interrogating a materialist critique of production and focusing more on making things to engage in difficult questions and resolving extra-material issues rather than just for the sake of making things. 3D Additivist Manifesto Glitched Faces I took this 3D model from TurboSquid in the obj format and loaded it in Maya. Looks fine. I opened the obj file in Sublime Text and got into ASCII editing mode. In it were vertex positions in the order of history of the way they were created in the. “v” = Vertex, “f” = Face and changing their values modifies how a CAD software would render the model. Maya […]

3D Printer Test Project

February 9, 2016

As someone who is familiar with 3D modeling, I was fascinated by additive processes involved in 3D Printing and decided to utilize a fractal cube I found on TurboSquid to print one. Fractal Cube Materials Used Grey ABS Challenges Encountered Takes much longer to print than “estimated” in Cura Raft/ brim adhesion is a vague inclusion One nozzle limits mixing materials Adhesion when using different materials might be inconsistent Documentation

Process Example: Ultimaker

February 9, 2016

Popular 3D Printer Models Ultimaker 2 Lulzbot TAZ 5 Cubify CubePro Makerbot Replicator Product Comparison Ultimaker 2 vs Lulzbot TAZ 5 vs Makerbot Replicator Ultimaker 2 Specifications Structure:  Features in Brief: Overall Dimensions – 338 x 358 x 389 mm Build Volume – 230 x 225 x 205 mm Print Speed – 30-300mm/s Maximum Resolution – 0.02mm (20 micron) Print from SD Card – Yes Print Material – 3mm ABS or PLA Noise Level – 49db Recommended Software – Cura Dimensions and Weight: Dimensions with bowden tube and reel holder: 493 x 342 x 588 mm (19.4 x 13.5 x 23.1 inches) Weight: 11.3 kg (399 ounces) Build Volume Dimensions: 223 x 223 x 205 mm (8.8 x 8.8 x 8.1 inches) Printing Properties: Assembly type: Pre-assembled Layer Resolution 0.25 mm nozzle: 150 to 60 micron 0.40 mm nozzle: 200 to 20 micron 0.60 mm nozzle: 400 to 20 micron 0.80 mm nozzle: 600 to 20 micron Build plate 50˚ […]