a four-part experimental game series interrogating player choice and agency.

Each game in the series seeks to deconstruct that notion and present games that lack significant player agency and raise questions on authorial control,freedom and different contexts of interaction.

Security Guard Simulator

about the state of a mind living under surveillance


about the experience of being in the audience at the end of the show

Perfect World

about the collective guilt of living in the anthropocene

An Open Field

about coming to terms with memories of a death and mortality of a software