Networks in the Anthropocene

interactive fiction combining data and speculative theory to imagine networks and their infrastructure in the anthropocene

Using datasets on submarine cable maps/landing points, sea level rise projection models, energy usage, Networks in the Anthropocene, allows its players to experience numerous scenarios where networks and their underlying infrastructure as it exists today, will have to be radically reimagined compared.

Taking inspiration from speculative science-fiction from the 1960s Soviets that mixes both utopian and dystopian scenarios while building its visualization on existing climate change models, Networks in the Anthropocene wishes to ask us how the vectors of communication and thus power will be altered as the world belatedly prepares to deal with the problems we face in this epoch. Like the speculative sci-fi it's inspired by, it seeks to both inspire imagination and awaken us to the realities we face.

    Responsibilities
All aspects
    Software Used
HTML, CSS, Python
    Date
2015